Currencies
Users often arrive here trying to understand how general resources connect back to banners, pulls, and upgrade planning.
An items page should work like a fast reference layer. Users usually want to know whether a material belongs to character growth, weapon growth, or account currency planning before they click deeper.
Users often arrive here trying to understand how general resources connect back to banners, pulls, and upgrade planning.
Character material intent should lead naturally into character pages and eventually into character-specific build or materials pages.
Weapon resource intent usually connects back to weapon banner decisions and long-term upgrade planning.
| Item group | Main use | Best next page |
|---|---|---|
| Currencies | Pulls, planning, and progression | Pity system |
| Character materials | Character progression and planning | Characters |
| Weapon materials | Weapon upgrade planning | Weapons |
| Cycle resources | Time-sensitive planning | Timeline |
Items pages broaden the site from banner timing into account planning. That supports repeat visits and gives you a path into future materials subpages.
It should cover currencies, character materials, weapon materials, and progression resources with clear routes into deeper reference pages.
Because resource intent supports banner, character, and weapon decision-making instead of sitting in a separate isolated content tree.