1. Start from the items list
Use this page when the query is about a resource but still needs the broad list layer first.
Use the items hub when the user needs a resource list first, then one item detail page, then a narrower planning page only if they still need character, weapon, or timing context.
Use this page when the real question starts with one item name but ends in banner, character, or weapon planning.
Use this page when the query is about a resource but still needs the broad list layer first.
Open the exact material, currency, or upgrade item before moving deeper.
Then move into characters, weapons, pity, or timeline only if needed.
General resources make more sense when they connect back to banners, pulls, and upgrade planning.
Character material intent should lead naturally into character pages and eventually into character-specific build or materials pages.
Weapon resource intent usually connects back to weapon banner decisions and long-term upgrade planning.
Use this hub in three steps: start from the item list, open one item detail page, then move into characters, weapons, or pity planning only when you need the next decision.
| Layer | Best page type | What it is for |
|---|---|---|
| Hub | Items | The top-level list for resource browsing, image browsing, and text directory browsing. |
| Profile | Item detail page | Confirm the item image and name before returning to planning pages. |
| Support | Pity system or related planning pages | The narrower layer for banner spending, character growth, or weapon upgrade context. |
Start with the gallery or text directory if the main question is just identifying one material, currency, or resource item before doing anything deeper.
Start with characters or weapons if the item is only important because it supports a build, team, or weapon-upgrade decision.
Start with pity, current banner, or timeline if the item question is really about spending, saving, or when a resource matters in the cycle.
| Item group | Main use | Best next page |
|---|---|---|
| Currencies | Pulls, planning, and progression | Pity system |
| Character materials | Character progression and planning | Characters |
| Weapon materials | Weapon upgrade planning | Weapons |
| Cycle resources | Time-sensitive planning | Timeline |
This section is designed for locally downloaded WuWa Tracker item art. Each image and item name opens a dedicated detail page, so this gallery now works as the visual list layer before deeper materials planning.
python3 scripts/download_wuwatracker_reference_images.py to populate this gallery.Use this text directory when you want the fastest route into a specific item detail page.
python3 scripts/download_wuwatracker_reference_images.py to populate this directory.Items pages now follow the same chain as the rest of the site: hub, detail, then planning only if needed.
These are the main pages to check before or after opening an item detail page.
It should cover currencies, character materials, weapon materials, and progression resources with clear routes into deeper reference pages.
Because resource intent supports banner, character, and weapon decision-making instead of sitting in a separate isolated content tree.